Slashing percentages

There has been a lot of questions regarding the slashing mechanism and what are the slashing percentages.

There are 4 levels of misconduct and each level carries its own slashing percentage.

Level 1 - Misconducts that are likely to happen eventually to most validators, such as isolated cases of unresponsiveness. We slash up to 0.1% of the stake in the validator slot, or exercise non-slashing punishments only like kicking out the validator.

Level 2 - Misconducts that can occur in good faith, but show bad practices. Examples are concurrent cases of unresponsiveness, and isolated cases of equivocation. We want culprits to seriously re-consider their practices, and we slash up to 1%.

Level 3 - Misconducts that are unlikely to happen in good faith or by accident, but do not lead to serious security risks or resource use. They show i) a concerning level of coordination/correlation among validators, ii) that the software of the validator node has been modified, iii) that a validator account has been hacked, or iv) that there is a bug in the software (if this last case is confirmed we would reimburse any slashings). Examples are concurrent cases of equivocation, or isolated cases of unjustified voting in Grandpa. We want culprits to lose a considerable amount of power, meaning both stake and reputation, and we want the punishment to work as a deterrent. We slash up to 10%.

Level 4 - Misconducts that a) pose a serious security risk to the system, b) show large levels of collusion among validators, and/or c) force the system to spend a large amount of resources to deal with them. We want the punishment to work as the worst possible deterrent, so we slash up to 100%.

For more info, check the following link : Slashing mechanisms — Research at W3F


Here is another blog post on the same topic